User-focused experiences across a wide spectrum of media.

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A little about me.

I thrive on taking complex ideas and breaking them down into uncomplicated, user-focused experiences across a wide spectrum of media. I craft those experiences by balancing business needs with user objectives. 

I have over 14 years of experience working in a variety of roles within the interactive field. I graduated from the Savannah College of Art and Design in 2004 with a degree in computer animation, with a focus on 3D animation. I have worked as an Associate Creative Director, Senior Multimedia Specialist, and UX/UI Designer.  Throughout my career and volunteer opportunities, I have acquired skills in innovative problem solving, design thinking, and human-centered design. Collaborating with teams of writers, strategists, designers, and developers I help craft those experiences by balancing business needs with user objectives.

I view the world through VR-colored glasses and believe that technology can revolutionize how people learn, communicate and create.

3D & Motion

3D lighting
Unity re-skinning
Environment setup
Animation
Motion Graphics

Direction

Concepting
Storyboards
Animatics
Collab with DEV
Guidance
Teaching

UX/UI

UX Research
Strategy
Wireframes
Prototype (2D & 3D)
Concept
Design

Strategy

Research
Branding Discovery
Production Planning
Brainstorming

Sneak a peak

Curious to see what I am up to? Below are some screen shots of work in progress.

2020 Season tickets

Style tiles for concept 01

2020 Season Tickets

Style tiles for concept 02

Wireframin'

prototyping a selector tool/app

Rebranding process

Logo set, color palette selection time!

Fun with HUDs

Illustration is step 01. Then comes the animation.

Unity scene design

Adjusting the environment, color and camera render settings